Are there plans to ever bring physics to Qt 3D 2.0, specifically the C++
frontend?

Also is it possible to simulate physics behind the scenes without any views
attached? I want to make a game engine and a Server is generally headless
but still needs to simulate the physics.

I'm considering using PAL ( http://www.adrianboeing.com/pal/index.html )
but I prefer the "Qt way" of doing C++.

Thanks,
d3fault
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