Are there plans to ever bring physics to Qt 3D 2.0, specifically the C++ frontend?
Also is it possible to simulate physics behind the scenes without any views attached? I want to make a game engine and a Server is generally headless but still needs to simulate the physics. I'm considering using PAL ( http://www.adrianboeing.com/pal/index.html ) but I prefer the "Qt way" of doing C++. Thanks, d3fault
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