Hi,

I’m looking to render a video into a custom scene graph node.

I want to have all the source handling on the C++ side and inject the video 
frames into a custom scene graph node.

I can obtain the frames from QVideoSink and now I’m wondering how is the most 
performant way of copying it to a texture and displaying it on a 
QSGOpaqueTextureMaterial.

Any tips?

Thanks in advance!

Nuno

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