Hi, I’m looking to render a video into a custom scene graph node.
I want to have all the source handling on the C++ side and inject the video frames into a custom scene graph node. I can obtain the frames from QVideoSink and now I’m wondering how is the most performant way of copying it to a texture and displaying it on a QSGOpaqueTextureMaterial. Any tips? Thanks in advance! Nuno _______________________________________________ Interest mailing list Interest@qt-project.org https://lists.qt-project.org/listinfo/interest