Yeah, but my beef with it is that I must derive from QObject for that,
don't I? I can live with not having notifications for the fields, is
what I mean.
font is explicitly _not_ derived from QObject. That's the whole point of
value types. Value types, however, cannot exist as root objects. They
need to be a property of something.
I just have a stupid struct with 2-3 fields, that I'd love to initialize
within the document tree. I did some hacking around and did provide this
out of the parser (just ignoring the warning about registering value
types with capital letter), but I was wondering if I missed some subtle
problem. The whole idea of just having the god factory I find
distastefulness and somewhat harder to read/reason about. Currently this
is what it looks like for me:
property var person: Character {
name: qsTr("Personname")
age: Age {
years: 1
months: 0
}
Simulation.onAdvanced:{
age.months++
}
}
Well, yes, you need to declare the "person" property in C++ for now
because you cannot have named value types. Once we get named value types
(and some grammar fixes) you can do the following:
property person person {
age {
years: 1
months: 0
}
}
Simulation.onAdvanced: person.age.months++.
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