Hi, I have a custom QSGGeometryNode that renders several elements using triangles.
Each element is composed by 4 rectangles, this means that each element needs 6x4=24 vertices. If there are more than a certain number of elements to be drawn, artefacts pop up. This artefacts are characterised by lines that connect to the origin, or with vertices on other elements. I have stumbled on this issue when rendering a scene with roughly 3800 elements, which require 91200 vertices. I’m using colored point 2d vertices. Are there limits to the number of vertices that can be allocated on a QSGGeometry? Thanks! Nuno _______________________________________________ Interest mailing list Interest@qt-project.org https://lists.qt-project.org/listinfo/interest