Hey,
I think we're speaking about different things. I've explored a bit and
it seems that it's typical to create QML modules/plugins to expose new
QML types that are found at runtime. But you still explicitly use those
types. Like, an external project will add the "MyAwesomeAlgorithm" type
and you can use that in your application's QML:
```
import <plugin.uri>
MyAwesomeAlgorithm
{
id: "myAwesomeAlgo
}
```
But my goal is to not know about the types beforehand at all. It's
basically the "copy the dll to the application folder and it'll
magically show up as an option" pattern. The goal is to provide an
extensibility framework, like eclipse, or web browser addons. Not just
using a type defined elsewhere.
This is more or less what I mean:
https://stackoverflow.com/questions/66618613/qml-c-classes-with-bring-your-own-component
Thanks,
Rui
Às 10:02 de 14/09/2021, Ulf Hermann escreveu:
Maybe I missed something, but this seems more like a solution to
manage QML resources and modules that you know about at compile time.
The QML import path allows you to combine modules compiled separately
in the context of different projects.
I'm talking about a runtime problem. Lemme try to explain with some
simplified code. Allow me to leave a link to some markdown and syntax
highlighted stuff:
https://gist.github.com/ruilvo/43365e67f6d3ea472531738fd5a52793
Do not start with something as low level as a plugin. Think of your
code as logical units, defining different parts of your UI. Then
create a QML module for each. The plugins are automatically generated.
You don't have to care about them. Using "import Some.Module" in QML
will load them as necessary.
You only need to make sure the QML engine knows about the relevant
import paths. If you use the default directory layout as shown in the
blog post, the default import path will be enough.
Otherwise you have to call QQmlEngine::addImportPath(). This is likely
what you have to do if you want to combine modules from different
projects.
You say that "import mytype" is not possible. However, there must be
some starting point in your application. You need to have code that
specifies a first plugin to load by file name. This can instead be
phrased as a module URI. If you insist on not having an entry point
main.qml, you can dynamically generate a two-line QML document and
load it via QQmlComponent::setData():
// given moduleName and elementName:
QQmlEngine engine;
engine.addImportPath( ... );
QQmlComponent component(&engine);
const QString qml = QStringLiteral("import %1\n%2{}").arg(moduleName,
elementName)
component.setData(qml.toUtf8(), QUrl());
QObject *myQmlObject = component.create();
best regards,
Ulf
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