Hi, I am learning about QML.
I would like to find out why the PySide2 loading of the QML file results in a visible window but the C++ one does not. The compiled application runs but no window is displayed. MenuBar.qml =========== import QtQuick 2.4 import QtQuick.Controls 2.13 ApplicationWindow { visible: true width: 720 height: 480 title: "simple window" menuBar: MenuBar{ Menu{ title: "Menu1" } Menu{ title: "Menu2" } Menu{ title: "&Menu3" } } } main.cpp ======== #include <QGuiApplication> #include <QQmlApplicationEngine> int main(int argc, char *argv[]) { QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling); QGuiApplication app(argc, argv); QQmlApplicationEngine engine; const QUrl url(QStringLiteral("qrc:/MenuBar.qml")); QObject::connect(&engine, &QQmlApplicationEngine::objectCreated, &app, [url](QObject *obj, const QUrl &objUrl) { if (!obj && url == objUrl) QCoreApplication::exit(-1); }, Qt::QueuedConnection); engine.load(url); return app.exec(); } main.py ======= import sys from PySide2 import QtCore, QtGui, QtQml if __name__ == '__main__': QtCore.QCoreApplication.setAttribute(QtCore.Qt.AA_EnableHighDpiScaling) app = QtGui.QGuiApplication(sys.argv) engine = QtQml.QQmlApplicationEngine() url = QtCore.QUrl.fromLocalFile('MenuBar.qml') engine.load(url) if not engine.rootObjects(): sys.exit(-1) sys.exit(app.exec_()) -- Nicholas Yue Graphics - Arnold, Alembic, RenderMan, OpenGL, HDF5 Custom Dev - C++ porting, OSX, Linux, Windows http://au.linkedin.com/in/nicholasyue https://vimeo.com/channels/naiadtools
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