Hi, I have a material that is painting a texture. The texture was created with window()->createTextureFromImage
Let’s say that now I want to update that image at 60 frames per second. This might not be a very efficient way of doing it. What would be the simplest way of creating a texture which will constantly be updated and painted via QSGMaterialShader I’ve seen that there is a private QSGVideoNode_* that basically paints a video frame using a texture that is updated whenever a new frame arrives. Would this be the best example (and the most performant way) for what I am trying to achieve? Thanks! Nuno _______________________________________________ Interest mailing list Interest@qt-project.org https://lists.qt-project.org/listinfo/interest