Hi,

I have a material that is painting a texture. The texture was created with 
window()->createTextureFromImage

Let’s say that now I want to update that image at 60 frames per second. This 
might not be a very efficient way of doing it.


What would be the simplest way of creating a texture which will constantly be 
updated and painted via QSGMaterialShader

I’ve seen that there is a private QSGVideoNode_* that basically paints a video 
frame using a texture that is updated whenever a new frame arrives.

Would this be the best example (and the most performant way) for what I am 
trying to achieve?

Thanks!

Nuno
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