I can't really help about the compile issues. But I should be able to help regarding the plugin error.

You likely need to copy a few more things from the qt3d build dir to your Qt install dir:

qt3d_build_dir/qml/Qt3D into Qt_Install_Dir/qml/

qt3d_build_dir/qml/QtQuick/* into Qt_Install_Dir/qml/QtQuick/

qt3d_build_dir/plugins/* into Qt_Install_Dir/plugins/

(the plugins dir contains a renderers folder which contains the Qt3D render plugins)

I hope that helps,

Paul

On 2/15/21 11:03 AM, Daniel Patel wrote:
I have compiled qt6.1 from source which works and now I am trying to compile qt3d also from source by downloading from https://download.qt.io/official_releases/additional_libraries/qt3d/6.0/6.0.0/ <https://download.qt.io/official_releases/additional_libraries/qt3d/6.0/6.0.0/> and following the qmake instructions from: https://www.kdab.com/getting-your-3d-ready-for-qt-6/ <https://www.kdab.com/getting-your-3d-ready-for-qt-6/>

I first tried to download and compile qt3d-everywhere-src-6.0.1 but got an error about missing zlib.h. Instead of trying to fix this I quickly instead tried with qt3d-everywhere-src-6.0.0 and this compiled fine. However it only compiled debug dlls and not release dlls. I tried to do nmake all and nmake release but the latter gave the error "NMAKE : fatal error U1073: don't know how to make 'C:\qtsrc\qt61\qt5\qtbase\lib\Qt6Gui.lib'" I then decided to try out the debug build. First I noticed that the qt3d dlls didnt seem to have been copied over to the correct folder when I did nmake install. So I copied them over manually and then started basicshapes-cpp.exe, but this showed the runtime error: Unable to find renderer plugin for opengl.
Any hints for what to do?

Best
Daniel

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Paul Lemire | paul.lem...@kdab.com | Senior Software Engineer
KDAB (France) S.A.S., a KDAB Group company
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