no OpenGL experts on the list?

> On Dec 5, 2019, at 5:21 PM, David M. Cotter <d...@kjams.com> wrote:
> 
> referring to this article 
> <https://forum.qt.io/topic/5327/how-to-use-semi-transparent-qpixmaps-as-textures>,
>  i see someone else has also run into this, but did not get a satisfactory 
> answer.
> 
> I am implementing what on macOS Carbon is known as a "transparency layer", 
> that is, you begin a transparency context, do your drawing (with 
> transparency), finish your context, then blit the contents of that context as 
> a whole with a specified transparency (this is to achieve "fade away" via 
> animation).
> 
> When i use QWidget, my stroked paths (text) look creamy smooth along the 
> edges, as if everything is in fact being handled as straight alpha:
> 
> <qwidget.png>
> 
> However, if i switch to using QOpenGLWidget, my stroked paths appear to have 
> a crusty border, as if they were drawn with premul-over-black alpha:
> 
> <qoglwidget.png>
> 
> No other code changes except swapping QOpenGLWidget for QWidget.
> 
> Does this seem... unexpected? Note if i attempt to manually unmultiply, 
> things look much worse, so i don't think it's PRECISELY a premul thing. (and 
> i know my manual unmultiply works because unit tests)
> 
> (Ignore for now the fact that it's white-on-white, i know that, i'm NOT 
> drawing the black text behind the stroke to more clearly illustrate the halo 
> around the strokes)
> 
> -dave

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