We have several machines running Windows 10 that are quite powerful (eg. 8 or 16 core (16 or 32 thread) processors, lots of RAM, NVMe SSD storage). However, since upgrading to Windows 1903, we have noticed that sometimes the compile time of our large Qt 5.12 based application increases dramatically.
As an example, on one 16 core/32 thread machine, a debug build can take as little as 4 minutes. However it sometimes takes 18 minutes. This is for the exact same code, compiler, settings, etc. I can literally do a full build that takes 4 minutes, do something, delete the build directory and rebuild and now it takes 16 minutes. The "do something" may be going to lunch or making a trivial change in the code. Otherwise the state of the machine is the same (no other heavyweight processes running, etc.) We see this behavior both when using Qt Creator 4.10.2 to do the build (using jom.exe) and also when done outside of Creator with calls to qmake and then jom. All files involved in anything I mention here are on and/or written to the local SSD. I see these issues with no antivirus running, no backup, etc. I have collected some Windows Performance Tracing traces while building and during a "slow" build, most of the time is spent in moc, specifically searchIncludePaths. This function results in a lot of calls to QFileInfo::exists() and QFileInfo::isDir(), both of which ultimately call GetFileAttributesExW. The vast majority of the time is spent in downstream calls that GetFileAttributesExW makes, so I am not blaming moc itself for the slowdown. I don't want to get too much into the weeds, but I believe that the slowdown is a bug in one or more Windows minifilter drivers, which get invoked by the OS in the file API calls. I suspect that pinpointing the problem in such a way that I could report it to Microsoft is unlikely, and so for practical reasons I am hoping that there is a way we could change our build process to work around this slowdown. Our application is one that was ported into Qt and we are building a few very small libraries and one gigantic application that links to those libraries. This isn't ideal, I'm sure, but I don't think it would be practical to disentangle everything to have separate projects that are first built and then linked into the main application. We have almost 600 classes that use Q_OBJECT, so there are a lot of calls to moc. We probably don't strictly need the Q_OBJECT macro in some of those classes, but I would prefer not to start removing Q_OBJECT unless that's the last option. We also have around 200 paths in our INCLUDEPATH variable. Moving header files into fewer directories would allow that to decrease, which should improve moc performance. Does anyone else have any ideas of how we could change our build to improve moc performance when Windows decides to be "slow"? Like, for example, is there any way to have the moc calls run with only a few moc processes running at once but have the rest of the build done with all threads running. I'm pretty sure that the OS slowdown has something to do with thread contention of some sort. If anyone thinks they have run into this situation or is intimately familiar with Windows minifilter drivers, I'm happy to share the details behind why I think they are involved here. Thanks for any ideas Adam
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