+1 on this please

is someone working on something like QNativeGraphics, which picks the best impl 
under the hood? eg: metal for macos, opengl for linux, and whatever it is now 
for windows?

the writing is on the wall for OpenGL on mac, what are the future plans for 
that?

> On Nov 19, 2019, at 9:32 AM, Wesley Krasko <wesbl...@gmail.com> wrote:
> 
> Hello all, I was sent here from the Qt forum for more "technical" questions.
> We have an app, it runs on Linux, Windows, and Mac OS. It is a video relay 
> app. The video is supplied via an SDK, I subclass one of their classes and 
> re-implement a lock and unlock function. On lock the SDK writes the current 
> frame/image into a buffer I supply (raw image data, I'm using a QImage at the 
> moment) then on unlock it says "ready" and I can draw it. This is happening 
> about 60fps.
> So, at the moment I have 2 methods. One is a QGLWidget based class where I 
> use a QPainter in another thread to draw the QImage when ready. Its very 
> fast, no impact on GUI thread, on all platforms. However, there's a known bug 
> in Qt causing loss of style under Windows so I then had to do a backup D2D 
> method, non-threaded so it does not perform nearly as well.
> Fast forward to today. We ran into all kinds of issues with Mac OS Catalina 
> and the beginning of their loss of support for OpenGL. We were able to 
> mitigate this for now by sticking with Mojave + Xcode 10 to build.
> I would like to solve this once and for all hopefully. One threaded rendering 
> method I can use across all platforms. I know RHI is coming but it looks like 
> it's for Quick. I know that QGLWidget is deprecated and moving to 
> QOpenGLWidget might solve things but will it be future proof on Mac? Also, in 
> my attempts to move to this thus far, I can thread if I use open gl commands 
> directly but am no longer able to use QPainter in the thread.
> Any suggestions on the best method going forward? I think I've read on 
> everything, QGraphicsView/Scene, RHI, etc and either the 
> documentation/examples are lacking or what I need to do doesn't seem doable 
> which I find odd, this seems like it would be a common use case to render 
> video frames! Thanks.
> 
> -- 
> Wes Krasko
> www.worldwidewes.com <http://www.worldwidewes.com/> 
> www.kraskofamily.com <http://www.kraskofamily.com/>
> "Stay away from negative people. They have a problem for every solution."
> 
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