Il 25/10/19 08:56, Rainer Wiesenfarth ha scritto:

This is (still) QGL..., we have not yet switched to the QOpenGL... classes.

Ok, so, to test if my random guess is remotely correct: get your QGLContext and connect to ctx->contextHandle()'s signal called aboutToBeDestroyed (i.e. check if that is getting called before problems appear). It's really a lick-finger-in-the-air kind of guess...

HTH,
--
Giuseppe D'Angelo | giuseppe.dang...@kdab.com | Senior Software Engineer
KDAB (France) S.A.S., a KDAB Group company
Tel. France +33 (0)4 90 84 08 53, http://www.kdab.com
KDAB - The Qt, C++ and OpenGL Experts

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