@Elvis Stansvik That made CMake talk, thanks! @Thiago Macieira That was it, thank you very much :]
What confused me was that the program compiled fine in the release mode. I made sure that CMake outputted makefiles related stuff and I then compared linking steps between modes: // RELEASE /usr/bin/c++ -flto -funroll-all-loops -pthread -O3 -g -DNDEBUG -rdynamic CMakeFiles/mrserver_release.dir/src/Server/StatsManagerWorker.cpp.o CMakeFiles/mrserver_release.dir/src/Server/StatsManager.cpp.o CMakeFiles/mrserver_release.dir/src/World/Modes/GameMode.cpp.o CMakeFiles/mrserver_release.dir/src/World/Modes/DeathMatchGameMode.cpp.o CMakeFiles/mrserver_release.dir/src/Server/Room.cpp.o CMakeFiles/mrserver_release.dir/src/main.cpp.o CMakeFiles/mrserver_release.dir/src/Server/Client.cpp.o CMakeFiles/mrserver_release.dir/src/DataContainers/GameData.cpp.o CMakeFiles/mrserver_release.dir/src/World/World.cpp.o CMakeFiles/mrserver_release.dir/src/Server/Database/SqlGameDataLoader.cpp.o CMakeFiles/mrserver_release.dir/src/Server/Events/ServerEvent.cpp.o CMakeFiles/mrserver_release.dir/src/World/Weapons/Projectile.cpp.o CMakeFiles/mrserver_release.dir/src/World/PhysicsUpdater.cpp.o CMakeFiles/mrserver_release.dir/src/World/Objects/ItemBox.cpp.o CMakeFiles/mrserver_release.dir/src/World/Objects/Entity.cpp.o CMakeFiles/mrserver_release.dir/src/World/Modes/TeamGameMode.cpp.o CMakeFiles/mrserver_release.dir/src/World/Modes/Stats/DeathMatchStats.cpp.o CMakeFiles/mrserver_release.dir/src/World/ContactListener.cpp.o CMakeFiles/mrserver_release.dir/src/Server/Events/EventSignaler.cpp.o CMakeFiles/mrserver_release.dir/src/Server/Events/ClientEvent.cpp.o CMakeFiles/mrserver_release.dir/src/Utilities/b2Separator.cpp.o CMakeFiles/mrserver_release.dir/src/Server/SlaveServer.cpp.o CMakeFiles/mrserver_release.dir/src/World/Objects/Car.cpp.o CMakeFiles/mrserver_release.dir/src/Server/AccountManager.cpp.o CMakeFiles/mrserver_release.dir/src/Server/Server.cpp.o CMakeFiles/mrserver_release.dir/src/World/Modes/Stats/GameModeStats.cpp.o CMakeFiles/mrserver_release.dir/src/World/Objects/Drone.cpp.o CMakeFiles/mrserver_release.dir/src/World/Road/RoadController.cpp.o CMakeFiles/mrserver_release.dir/src/World/Road/RoadTraveler.cpp.o CMakeFiles/mrserver_release.dir/src/Server/LoadoutManager.cpp.o CMakeFiles/mrserver_release.dir/src/World/Weapons/ZigZagProjectile.cpp.o CMakeFiles/mrserver_release.dir/src/World/Weapons/BounceProjectile.cpp.o CMakeFiles/mrserver_release.dir/src/World/Objects/HealthPack.cpp.o CMakeFiles/mrserver_release.dir/src/Server/TcpServer.cpp.o CMakeFiles/mrserver_release.dir/src/DataContainers/moc_GameData.cpp.o CMakeFiles/mrserver_release.dir/src/Server/moc_AccountManager.cpp.o CMakeFiles/mrserver_release.dir/src/Server/Database/moc_SqlGameDataLoader.cpp.o CMakeFiles/mrserver_release.dir/src/Server/Events/moc_EventSignaler.cpp.o CMakeFiles/mrserver_release.dir/src/Server/moc_Room.cpp.o CMakeFiles/mrserver_release.dir/src/Server/moc_TcpServer.cpp.o CMakeFiles/mrserver_release.dir/src/Server/moc_Server.cpp.o CMakeFiles/mrserver_release.dir/src/Server/moc_LoadoutManager.cpp.o CMakeFiles/mrserver_release.dir/src/Server/moc_StatsManager.cpp.o CMakeFiles/mrserver_release.dir/src/Server/moc_StatsManagerWorker.cpp.o CMakeFiles/mrserver_release.dir/src/World/Modes/moc_GameMode.cpp.o CMakeFiles/mrserver_release.dir/src/World/moc_World.cpp.o -o mrserver_release /usr/local/Qt-5.13.0/lib/libQt5Core.a /usr/local/Qt-5.13.0/lib/libQt5Sql.a /usr/local/Qt-5.13.0/lib/libQt5Network.a /usr/local/Qt-5.13.0/lib/libQt5Concurrent.a /usr/local/Qt-5.13.0/lib/libQt5WebSockets.a /home/izowiuz/vcpkg/installed/x64-linux/lib/libBox2D.a /usr/local/Qt-5.13.0/plugins/sqldrivers/libqsqlpsql.a /usr/local/Qt-5.13.0/plugins/sqldrivers/libqsqlite.a -lpq /home/izowiuz/vcpkg/installed/x64-linux/lib/liblz4.a /usr/local/Qt-5.13.0/lib/libQt5Network.a /usr/local/Qt-5.13.0/lib/libQt5Core.a -lpthread /usr/local/Qt-5.13.0/lib/libQt5Network.a /usr/local/Qt-5.13.0/lib/libQt5Core.a -lm /usr/local/Qt-5.13.0/lib/libqtpcre2.a -ldl -lssl -lcrypto // DEBUG /usr/bin/c++ -g -rdynamic CMakeFiles/mrserver_debug.dir/src/Server/StatsManagerWorker.cpp.o CMakeFiles/mrserver_debug.dir/src/Server/StatsManager.cpp.o CMakeFiles/mrserver_debug.dir/src/World/Modes/GameMode.cpp.o CMakeFiles/mrserver_debug.dir/src/World/Modes/DeathMatchGameMode.cpp.o CMakeFiles/mrserver_debug.dir/src/Server/Room.cpp.o CMakeFiles/mrserver_debug.dir/src/main.cpp.o CMakeFiles/mrserver_debug.dir/src/Server/Client.cpp.o CMakeFiles/mrserver_debug.dir/src/DataContainers/GameData.cpp.o CMakeFiles/mrserver_debug.dir/src/World/World.cpp.o CMakeFiles/mrserver_debug.dir/src/Server/Database/SqlGameDataLoader.cpp.o CMakeFiles/mrserver_debug.dir/src/Server/Events/ServerEvent.cpp.o CMakeFiles/mrserver_debug.dir/src/World/Weapons/Projectile.cpp.o CMakeFiles/mrserver_debug.dir/src/World/PhysicsUpdater.cpp.o CMakeFiles/mrserver_debug.dir/src/World/Objects/ItemBox.cpp.o CMakeFiles/mrserver_debug.dir/src/World/Objects/Entity.cpp.o CMakeFiles/mrserver_debug.dir/src/World/Modes/TeamGameMode.cpp.o CMakeFiles/mrserver_debug.dir/src/World/Modes/Stats/DeathMatchStats.cpp.o CMakeFiles/mrserver_debug.dir/src/World/ContactListener.cpp.o CMakeFiles/mrserver_debug.dir/src/Server/Events/EventSignaler.cpp.o CMakeFiles/mrserver_debug.dir/src/Server/Events/ClientEvent.cpp.o CMakeFiles/mrserver_debug.dir/src/Utilities/b2Separator.cpp.o CMakeFiles/mrserver_debug.dir/src/Server/SlaveServer.cpp.o CMakeFiles/mrserver_debug.dir/src/World/Objects/Car.cpp.o CMakeFiles/mrserver_debug.dir/src/Server/AccountManager.cpp.o CMakeFiles/mrserver_debug.dir/src/Server/Server.cpp.o CMakeFiles/mrserver_debug.dir/src/World/Modes/Stats/GameModeStats.cpp.o CMakeFiles/mrserver_debug.dir/src/World/Objects/Drone.cpp.o CMakeFiles/mrserver_debug.dir/src/World/Road/RoadController.cpp.o CMakeFiles/mrserver_debug.dir/src/World/Road/RoadTraveler.cpp.o CMakeFiles/mrserver_debug.dir/src/Server/LoadoutManager.cpp.o CMakeFiles/mrserver_debug.dir/src/World/Weapons/ZigZagProjectile.cpp.o CMakeFiles/mrserver_debug.dir/src/World/Weapons/BounceProjectile.cpp.o CMakeFiles/mrserver_debug.dir/src/World/Objects/HealthPack.cpp.o CMakeFiles/mrserver_debug.dir/src/Server/TcpServer.cpp.o CMakeFiles/mrserver_debug.dir/src/DataContainers/moc_GameData.cpp.o CMakeFiles/mrserver_debug.dir/src/Server/moc_AccountManager.cpp.o CMakeFiles/mrserver_debug.dir/src/Server/Database/moc_SqlGameDataLoader.cpp.o CMakeFiles/mrserver_debug.dir/src/Server/Events/moc_EventSignaler.cpp.o CMakeFiles/mrserver_debug.dir/src/Server/moc_Room.cpp.o CMakeFiles/mrserver_debug.dir/src/Server/moc_TcpServer.cpp.o CMakeFiles/mrserver_debug.dir/src/Server/moc_Server.cpp.o CMakeFiles/mrserver_debug.dir/src/Server/moc_LoadoutManager.cpp.o CMakeFiles/mrserver_debug.dir/src/Server/moc_StatsManager.cpp.o CMakeFiles/mrserver_debug.dir/src/Server/moc_StatsManagerWorker.cpp.o CMakeFiles/mrserver_debug.dir/src/World/Modes/moc_GameMode.cpp.o CMakeFiles/mrserver_debug.dir/src/World/moc_World.cpp.o -o mrserver_debug /usr/local/Qt-5.13.0/lib/libQt5Core.a /usr/local/Qt-5.13.0/lib/libQt5Sql.a /usr/local/Qt-5.13.0/lib/libQt5Network.a /usr/local/Qt-5.13.0/lib/libQt5Concurrent.a /usr/local/Qt-5.13.0/lib/libQt5WebSockets.a /home/izowiuz/vcpkg/installed/x64-linux/debug/lib/libBox2D.a /usr/local/Qt-5.13.0/plugins/sqldrivers/libqsqlpsql.a /usr/local/Qt-5.13.0/plugins/sqldrivers/libqsqlite.a -lpq /home/izowiuz/vcpkg/installed/x64-linux/debug/lib/liblz4d.a /usr/local/Qt-5.13.0/lib/libQt5Network.a /usr/local/Qt-5.13.0/lib/libQt5Core.a -lpthread /usr/local/Qt-5.13.0/lib/libQt5Network.a /usr/local/Qt-5.13.0/lib/libQt5Core.a -lm /usr/local/Qt-5.13.0/lib/libqtpcre2.a -ldl -lssl -lcrypto In both cases I see that /usr/local/Qt-5.13.0/lib/libQt5Sql.a is listed before SQL plugins: libqsqlite.a and libqsqlpsql.a Nevertheless, when I changed the order of plugins and Qt's Sql component application started building properly in Debug mode. Thank you! Narolewski Jakub From: Elvis Stansvik Sent: 25 August 2019 09:09 To: Thiago Macieira Cc: interest@qt-project.org Interest Subject: Re: [Interest] Static build of Qt - debug mode and plugins Den sön 25 aug. 2019 kl 02:56 skrev Thiago Macieira <thiago.macie...@intel.com>: > > On Saturday, 24 August 2019 10:53:45 PDT Jakub Narolewski wrote: > > [ 1%] Linking CXX executable mrserver_debug > > Please expand this line. Jakub, to do this you can pass -DCMAKE_VERBOSE_MAKEFILE:BOOL=TRUE to CMake. Elvis > Since this is a static build, the order in which the > libraries is listed matters. > > Make sure that you list the plugin before the QtSql library. > > -- > Thiago Macieira - thiago.macieira (AT) intel.com > Software Architect - Intel System Software Products > > > > _______________________________________________ > Interest mailing list > Interest@qt-project.org > https://lists.qt-project.org/listinfo/interest _______________________________________________ Interest mailing list Interest@qt-project.org https://lists.qt-project.org/listinfo/interest
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