Hi all,

        I am trying to paint a SVG I have on a file on the background of a 
QGraphicsScene, and I am facing some issues: if I subclass QGraphicsScene and 
in the __init__ method I add:

                self.target = QtSvg.QGraphicsSvgItem(target)
                rect = self.target.boundingRect()
                self.target.setPos(-rect.width()/2, -rect.height()/2)
                self.addItem(self.target)

        So that then in my main window I set the QGraphicsView to do a 
fitInView (the size of the widget is 500x500), via

                self.ui.targetView.fitInView(self.scene.sceneRect(), 
QtCore.Qt.KeepAspectRatio)

        The result is what expected: a nice, smooth image.

        However, if I try to draw the SVG on the background of the 
QGraphicsScene, via:

                self.renderer = QtSvg.QSvgRenderer(target)
                rect = self.renderer.defaultSize()
                self.image = QtGui.QImage(rect, QtGui.QImage.Format_ARGB32)
                self.painter = QtGui.QPainter(self.image)
                self.renderer.render(self.painter)
                self.setBackgroundBrush(QtGui.QBrush(self.image))
                self.setSceneRect(QtCore.QRectF(QtCore.QPointF(0, 0), 
QtCore.QSizeF(self.image.size())))

        Without doing the scaling the picture looks OK, but after doing the 
scaling the picture looks pixelized. How can I fix that?
        Also, I have observed that I have to set the scene rectangle, while I 
understood that the scene itself would take care of that?

        Thank you for your help!
        Felix

        PS: for reference, the picture is 
https://upload.wikimedia.org/wikipedia/commons/1/17/WA_80_cm_archery_target.svg


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