On Tue, 19 Feb 2019 at 06:58 Shawn Rutledge <shawn.rutle...@qt.io> wrote:

> On Feb 18, 2019, at 17:18, René Hansen <ren...@gmail.com> wrote:
>
> On Mon, 18 Feb 2019 at 16:27 Shawn Rutledge <shawn.rutle...@qt.io> wrote:
>
>>
>> > On 18 Feb 2019, at 15:40, René Hansen <ren...@gmail.com> wrote:
>>
>
>> > Achitecturally it's similar to Qt, in that they've build a custom
>> renderer on top of Skia, so the whole scene is basically just OpenGL, which
>> makes it really fast.
>> >
>> > Component wise, their UI library offers bother Cupertino and Material
>> design out of the box, and from initial impressions, looks to be closer to
>> the original design guidelines than Qt Quick Controls for. e.g. Material.
>>
>> In what way?
>>
>
> This might just be my own personal experience, but I've run into weird and
> "finicky" behaviours with Qt Quick Controls, quite a number of times and so
> far, from the admittedly smaller sample size, I've not seen the same issues
> with widgets in Flutter.
>
>
> That still sounds vague.  I hope you will write up bugs with concrete
> examples of what’s weird.
>


I've kind of given up reporting bugs, unless they're really big. Again,
this is just my personal experience, but I've long felt that minor bug
reports are just left to rot in the tracker, so why even bother. Here's one
I did report though; about TextInput:
https://bugreports.qt.io/browse/QTBUG-69625. That's an example of what I
mean by weird.
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