Ah good to known, I will keep a note about this env variables to print the info.

Seem like if I used the 3D acceleration, the AA samples is not used and stick 
to 1, but if I do not enable the 3D acceleration into my VM, I get lie and it 
tell me I have the requested samples but it is not seen into the rendering. I 
did try with 4x and 8x samples. I'm a bit confuse about this.

***************
VM (Virtual Box with 3D acceleration option)
***************
QML debugging is enabled. Only use this in a safe environment.
OpenGL Warning: glXChooseVisual: bad attrib=0x186a0, ignoring
OpenGL Warning: glXChooseVisual: bad attrib=0x186a1, ignoring
OpenGL Warning: glXChooseVisual: bad attrib=0x186a0, ignoring
OpenGL Warning: glXChooseVisual: bad attrib=0x186a1, ignoring
OpenGL Warning: vboxCall failed with VBox status code VERR_BUFFER_OVERFLOW

qt.scenegraph.general: QSG: basic render loop
qt.scenegraph.general: Using sg animation driver
OpenGL Warning: glXChooseVisual: bad attrib=0x186a0, ignoring
OpenGL Warning: glXChooseVisual: bad attrib=0x186a1, ignoring
OpenGL Warning: glXChooseVisual: bad attrib=0x186a0, ignoring
OpenGL Warning: glXChooseVisual: bad attrib=0x186a1, ignoring
Surface Format:  "Version: 2.1 Profile: No Profile Samples: 1 Depth: 24 Alpha: 
8 Red: 8 Green: 8 Blue: 8"
Requested AA Samples:  8
AA sample rate not supported on this machine.
qt.scenegraph.general: texture atlas dimensions: 1024x512
qt.scenegraph.general: R/G/B/A Buffers:   8 8 8 8
qt.scenegraph.general: Depth Buffer:      24
qt.scenegraph.general: Stencil Buffer:    8
qt.scenegraph.general: Samples:           1
qt.scenegraph.general: GL_VENDOR:         Humper
qt.scenegraph.general: GL_RENDERER:       Chromium
qt.scenegraph.general: GL_VERSION:        2.1 Chromium 1.9
qt.scenegraph.general: GL_EXTENSIONS:     GL_CR_performance_info 
GL_ARB_point_sprite GL_EXT_blend_minmax GL_EXT_secondary_color 
GL_NV_vertex_program3 GL_EXT_framebuffer_object GL_EXT_texture_env_dot3 
GL_CR_window_size GL_CR_saveframe GL_ARB_texture_non_power_of_two 
GL_NV_vertex_program2_option GL_ARB_texture_env_add GL_NV_texgen_reflection 
GL_EXT_multi_draw_arrays GL_NV_register_combiners2 GL_ARB_depth_texture 
GL_CR_state_parameter GL_EXT_texture_sRGB GL_EXT_blend_subtract 
GL_EXT_fog_coord GL_ARB_vertex_shader GL_ARB_shader_texture_lod 
GL_NV_fragment_program_option GL_NV_vertex_program1_1 
GL_ARB_texture_env_crossbar GL_EXT_texture_filter_anisotropic 
GL_ARB_fragment_shader GL_EXT_texture_edge_clamp GL_CR_synchronization 
GL_NV_register_combiners GL_CR_tilesort_info GL_CR_cursor_position 
GL_ARB_vertex_buffer_object GL_ARB_window_pos GL_EXT_blend_func_separate 
GL_EXT_stencil_wrap GL_CR_server_matrix GL_ARB_texture_mirrored_repeat 
GL_ARB_fragment_program GL_ARB_texture_env_combine GL_EXT_shadow_funcs 
GL_ARB_shading_language_100 GL_ARB_texture_cube_map GL_SGIS_generate_mipmap 
GL_EXT_blend_equation_separate GL_ARB_draw_buffers GL_CR_print_string 
GL_ATI_texture_mirror_once GL_CR_readback_barrier_size GL_CR_tile_info 
GL_NV_fragment_program GL_ARB_texture_rectangle GL_ARB_shader_objects 
GL_ARB_texture_compression GL_EXT_draw_range_elements GL_NV_texture_rectangle 
GL_IBM_rasterpos_clip GL_ARB_texture_border_clamp GL_ARB_point_parameters 
GL_ARB_shadow GL_EXT_texture_env_add  GL_EXT_blend_color 
GL_EXT_compiled_vertex_array GL_CR_server_id_sharing 
GL_EXT_texture_compression_s3tc GL_IBM_texture_mirrored_repeat 
GL_NV_vertex_program GL_ARB_transpose_matrix GL_ARB_texture_env_dot3 
GL_CR_head_spu_name GL_ARB_pixel_buffer_object GL_ARB_vertex_program 
GL_EXT_stencil_two_side GL_ARB_multitexture GL_ARB_texture_float 
GL_CR_bounding_box GL_EXT_texture_lod_bias GL_EXT_texture3D 
GL_NV_fragment_program2 GL_EXT_texture_cube_map GL_EXT_texture_object 
GL_NV_fog_distance GL_ARB_multisample GL_NV_vertex_program2 
GL_EXT_framebuffer_blit GL_ARB_occlusion_query GL_EXT_texture_env_combine
qt.scenegraph.general: Max Texture Size: 32768
qt.scenegraph.general: Debug context:    false
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (8 8 8 8)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 8 8 8)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 8 8)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 1 8)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 1 8)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 1 8)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 1 8)
***************
VM (Virtual Box without 3D acceleration option)
***************
QML debugging is enabled. Only use this in a safe environment.
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (8 8 8 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 8 8 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 8 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 1 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 1 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 1 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 1 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (8 8 8 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 8 8 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 8 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 1 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 1 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 1 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 1 0)
qt.scenegraph.general: QSG: basic render loop
qt.scenegraph.general: Using sg animation driver
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (8 8 8 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 8 8 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 8 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 1 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 1 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 1 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 1 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (8 8 8 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 8 8 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 8 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 1 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 1 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 1 0)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 1 0)
Surface Format:  "Version: 3.0 Profile: No Profile Samples: 8 Depth: 24 Alpha: 
8 Red: 8 Green: 8 Blue: 8"
Requested AA Samples:  8
qt.scenegraph.general: texture atlas dimensions: 1024x512
qt.scenegraph.general: R/G/B/A Buffers:   8 8 8 8
qt.scenegraph.general: Depth Buffer:      24
qt.scenegraph.general: Stencil Buffer:    8
qt.scenegraph.general: Samples:           8
qt.scenegraph.general: GL_VENDOR:         VMware, Inc.
qt.scenegraph.general: GL_RENDERER:       llvmpipe (LLVM 6.0, 256 bits)
qt.scenegraph.general: GL_VERSION:        3.0 Mesa 18.0.5
qt.scenegraph.general: GL_EXTENSIONS:     GL_ARB_half_float_vertex 
GL_KHR_no_error GL_ARB_texture_env_combine GL_ARB_instanced_arrays 
GL_ARB_get_program_binary GL_EXT_copy_texture GL_SGIS_texture_edge_clamp 
GL_ARB_cull_distance GL_OES_read_format GL_ARB_vertex_type_2_10_10_10_rev 
GL_EXT_framebuffer_multisample GL_ARB_texture_compression_rgtc 
GL_EXT_point_parameters GL_ARB_transform_feedback_instanced 
GL_EXT_stencil_two_side GL_NV_conditional_render GL_ARB_conservative_depth 
GL_EXT_packed_pixels GL_ARB_texture_mirrored_repeat GL_EXT_abgr GL_S3_s3tc 
GL_EXT_draw_instanced GL_EXT_vertex_array GL_ARB_conditional_render_inverted 
GL_ARB_shading_language_packing GL_ARB_texture_mirror_clamp_to_edge 
GL_ARB_draw_instanced GL_NV_primitive_restart GL_ARB_shading_language_100 
GL_EXT_texture_cube_map GL_AMD_draw_buffers_blend 
GL_ARB_shading_language_420pack GL_NV_fog_distance GL_ARB_uniform_buffer_object 
GL_ARB_point_sprite GL_ARB_texture_env_crossbar GL_EXT_texture_compression_rgtc 
GL_ARB_occlusion_query2 GL_EXT_stencil_wrap GL_ARB_vertex_attrib_binding 
GL_ARB_ES3_compatibility GL_EXT_texture_env_dot3 GL_ARB_base_instance 
GL_EXT_packed_float GL_MESA_texture_signed_rgba GL_EXT_blend_func_separate 
GL_ARB_ES2_compatibility GL_ARB_sync GL_ARB_texture_compression 
GL_NV_blend_square GL_ARB_shader_objects GL_EXT_texture_lod_bias 
GL_ARB_texture_border_clamp GL_ARB_arrays_of_arrays GL_EXT_texture 
GL_ARB_shader_bit_encoding GL_AMD_seamless_cubemap_per_texture 
GL_ARB_vertex_array_object GL_ARB_texture_query_levels GL_ARB_debug_output 
GL_EXT_blend_minmax GL_EXT_compiled_vertex_array 
GL_ARB_seamless_cubemap_per_texture GL_KHR_context_flush_control 
GL_ARB_fragment_program GL_ARB_color_buffer_float GL_ARB_clip_control 
GL_EXT_provoking_vertex GL_EXT_pixel_buffer_object 
GL_ATI_texture_compression_3dc GL_ARB_vertex_buffer_object 
GL_ARB_internalformat_query GL_EXT_texture_compression_s3tc 
GL_ARB_separate_shader_objects GL_ARB_draw_buffers_blend 
GL_ARB_texture_multisample GL_ARB_transpose_matrix GL_ARB_polygon_offset_clamp 
GL_ARB_robustness GL_ARB_explicit_uniform_location GL_ATI_separate_stencil 
GL_ATI_fragment_shader GL_NV_texture_env_combine4 
GL_ARB_draw_elements_base_vertex GL_MESA_ycbcr_texture 
GL_AMD_conservative_depth GL_EXT_vertex_array_bgra GL_ARB_half_float_pixel 
GL_ARB_explicit_attrib_location GL_EXT_polygon_offset_clamp 
GL_EXT_texture_integer GL_ARB_copy_image GL_ARB_texture_cube_map 
GL_EXT_framebuffer_sRGB GL_ARB_depth_clamp GL_ARB_texture_storage 
GL_ARB_texture_rectangle GL_ARB_texture_buffer_range 
GL_EXT_framebuffer_multisample_blit_scaled GL_ARB_multi_bind 
GL_NV_texture_rectangle GL_EXT_texture_rectangle GL_AMD_shader_stencil_export 
GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_texture_gather 
GL_ARB_shader_texture_lod GL_AMD_shader_trinary_minmax GL_ARB_clear_texture 
GL_NV_depth_clamp GL_ARB_get_texture_sub_image GL_SGIS_texture_border_clamp 
GL_ARB_texture_swizzle GL_ARB_vertex_shader GL_EXT_blend_equation_separate 
GL_EXT_framebuffer_object GL_EXT_texture3D GL_ARB_framebuffer_object 
GL_ARB_texture_storage_multisample GL_ANGLE_texture_compression_dxt5 
GL_ARB_clear_buffer_object GL_EXT_texture_compression_latc 
GL_INGR_blend_func_separate GL_ARB_vertex_program GL_EXT_texture_object 
GL_ARB_multisample GL_ARB_fragment_coord_conventions 
GL_ATI_blend_equation_separate GL_ARB_point_parameters GL_EXT_multi_draw_arrays 
GL_SUN_multi_draw_arrays GL_ARB_map_buffer_alignment GL_ATI_draw_buffers 
GL_EXT_separate_specular_color GL_EXT_texture_sRGB_decode 
GL_ARB_program_interface_query GL_ARB_map_buffer_range 
GL_EXT_draw_range_elements GL_EXT_polygon_offset GL_EXT_texture_swizzle 
GL_IBM_multimode_draw_arrays GL_ARB_pipeline_statistics_query 
GL_ARB_fragment_shader GL_EXT_subtexture GL_ARB_pixel_buffer_object 
GL_ARB_texture_stencil8 GL_ATI_texture_env_combine3 
GL_ARB_internalformat_query2 GL_EXT_packed_depth_stencil 
GL_ARB_depth_buffer_float GL_EXT_rescale_normal GL_SGIS_texture_lod 
GL_ARB_texture_rgb10_a2ui GL_EXT_texture_compression_dxt1 GL_MESA_window_pos 
GL_ARB_copy_buffer GL_ARB_texture_buffer_object_rgb32 GL_ARB_occlusion_query 
GL_NV_texgen_reflection GL_ARB_texture_env_dot3 GL_ARB_texture_query_lod 
GL_EXT_shadow_funcs GL_OES_EGL_image GL_ARB_timer_query GL_EXT_bgra 
GL_ARB_multitexture GL_EXT_shader_integer_mix GL_EXT_texture_sRGB 
GL_ARB_provoking_vertex GL_ARB_window_pos GL_EXT_timer_query 
GL_ARB_texture_non_power_of_two GL_EXT_texture_array GL_EXT_texture_env_add 
GL_ARB_texture_cube_map_array GL_ARB_invalidate_subdata GL_ARB_texture_rg 
GL_EXT_fog_coord GL_IBM_texture_mirrored_repeat GL_ARB_depth_texture 
GL_EXT_draw_buffers2 GL_EXT_secondary_color GL_ATI_texture_mirror_once 
GL_EXT_framebuffer_blit GL_ARB_seamless_cube_map GL_ARB_texture_float 
GL_ANGLE_texture_compression_dxt3 GL_ARB_shader_stencil_export 
GL_ARB_transform_feedback2 GL_ARB_texture_buffer_object 
GL_EXT_gpu_program_parameters GL_KHR_debug GL_ARB_texture_view 
GL_ATI_texture_float GL_APPLE_packed_pixels GL_ARB_stencil_texturing 
GL_ARB_draw_buffers GL_EXT_blend_subtract GL_ARB_sampler_objects 
GL_EXT_texture_shared_exponent GL_ARB_texture_env_add GL_SGIS_generate_mipmap 
GL_ARB_compressed_texture_pixel_storage GL_ARB_fragment_program_shadow 
GL_EXT_texture_env_combine GL_ARB_shadow GL_ARB_transform_feedback3 
GL_EXT_texture_snorm GL_ARB_buffer_storage GL_MESA_shader_integer_functions 
GL_ARB_blend_func_extended GL_EXT_blend_color GL_EXT_transform_feedback 
GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_EXT_texture_mirror_clamp 
GL_ARB_vertex_array_bgra GL_ARB_framebuffer_sRGB GL_MESA_pack_invert 
GL_EXT_texture_edge_clamp GL_ARB_transform_feedback_overflow_query 
GL_IBM_rasterpos_clip
qt.scenegraph.general: Max Texture Size: 8192
qt.scenegraph.general: Debug context:    false
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (8 8 8 8)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 8 8 8)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 8 8)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 1 8)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 1 8)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 1 8)
qt.glx: qglx_findConfig: Failed to finding matching FBConfig (1 1 1 8)

-----Original Message-----
From: Giuseppe D'Angelo <giuseppe.dang...@kdab.com> 
Sent: January 15, 2019 11:02 AM
To: Jérôme Godbout <godbo...@amotus.ca>; Qt Interest <interest@qt-project.org>
Subject: Re: [Interest] QQmlApplicationEngine and antialiasing

Il 15/01/19 16:10, Jérôme Godbout ha scritto:
> There is no difference between 0, 2, 4, 8 except the print 
> QSurfaceFormat reported value. Is there anything else I should check? Is 
> OpenGL used at all?
> 

Export QSG_INFO=1 and run your application. What's the output?

Cheers,
-- 
Giuseppe D'Angelo | giuseppe.dang...@kdab.com | Senior Software Engineer
KDAB (France) S.A.S., a KDAB Group company
Tel. France +33 (0)4 90 84 08 53, http://www.kdab.com
KDAB - The Qt, C++ and OpenGL Experts

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