Hi Lachlan,

Yes, there are some efforts on-going around this. The existing OpenGL enablers 
are not going anywhere anytime soon, but going forward the strategy for Qt and 
its core 2D/3D offering is going to be slightly different. Instead of depending 
on OpenGL directly, a wider variety of graphics APIs will be embraced via 
appropiate abstraction layers. For Apple platforms this means Metal of course.


Various bits and pieces are currently in research phase, targeting mainly Qt 6, 
with some parts possibly making it to later Qt 5 releases, if the need arises. 
Expect more news around this during next year.


Best regards,

Laszlo


________________________________
From: Interest <interest-boun...@qt-project.org> on behalf of 
lachlan.hether...@data61.csiro.au <lachlan.hether...@data61.csiro.au>
Sent: Thursday, December 13, 2018 12:32 AM
To: jh...@gmx.com
Cc: inter...@lists.qt-project.org
Subject: Re: [Interest] Qt strategy WRT OpenGL support on OSX moving forward


Thanks.



Lachlan Hetherton

Senior Software Engineer

DATA61 | CSIRO

E lachlan.hether...@data61.csiro.au<mailto:lachlan.hether...@data61.csiro.au>

T +61 3 9545 8041

www.data61.csiro.au<http://www.data61.csiro.au/>





From: Jason H <jh...@gmx.com>
Date: Thursday, 13 December 2018 at 9:40 am
To: "Hetherton, Lachlan (Data61, Docklands GS)" 
<lachlan.hether...@data61.csiro.au>
Cc: "inter...@lists.qt-project.org" <inter...@lists.qt-project.org>
Subject: Re: [Interest] Qt strategy WRT OpenGL support on OSX moving forward



http://blog.qt.io/blog/2018/05/30/vulkan-for-qt-on-macos/



Sent: Tuesday, December 11, 2018 at 12:06 AM
From: lachlan.hether...@data61.csiro.au
To: inter...@lists.qt-project.org
Subject: [Interest] Qt strategy WRT OpenGL support on OSX moving forward

Hi there,



Apologies if this has been asked recently – I have not been tracking the 
mailing list recently but could not find a comprehensive response anywhere 
else. Apple have deprecated OpenGL from OSX 10.14 (Mojave), presumably in an 
attempt to move developers onto their Metal platform. What is Qt’s strategy for 
this moving forward? Is there a plan to move away from offering OpenGL 
functionality in the Qt API since it will no longer be available across all 
platforms? Or is there an intention to provide an OpenGL (or Vulkan) 
implementation built on Metal?



Thanks – once again apologies if this has already recently been covered.



Regards,



Lachlan Hetherton

Senior Software Engineer | Workspace

CSIRO | Data61

E lachlan.hether...@data61.csiro.au T +61 3 9545 8041

Door 34, Goods shed north, Village Street, Docklands, VIC 3008

www.data61.csiro.au

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