On Monday November 05 2018 12:10:15 Jean-Michaël Celerier wrote:
> I tried building everything with clang 7 and libc++ last week but hit a
> qlalr segfault during build. I've been trying to debug it ever since to no
> avail.

Building with libc++ and the very latest Clang may just have been a bridge too 
far ;) I do build a number of KDE apps and QMPlay2 that way though, against a 
regular libstdc++ most-everything-else, and that works just fine despite 
premonitions about mixing C++ runtimes.

I'm going to try with Clang 6 myself (because WTH :)), but I did run an initial 
configure with GCC 8 before reconfiguring with clang. That way the build tools 
are still built with the known-to-work toolchain.

R
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