> > Regarding your setMenu question, I did consider it, but I didn't think it 
> > would
> > work for my needs - although I could be wrong about that. Here's my 
> > requirements:
> > 1. I need a widget that pops up when the user clicks on a button So this 
> > requirement
> >  *could* be handled by QPushButton::setMenu(), but I believe it's the 
> >subsequent 
> >  requirements that get me into trouble
> > 2. I want the popup to have a "caption bubble" look to it as shown here 
> >  https://imagebin.ca/v/4Hi83WgTMrmp where the little triangle is lined up 
> >  with and touching the pushbutton that was pushed to trigger this menu 
> >being shown
> > 3. I want the "menu" to allow me to put my own interactive widget in it, 
> > not just
> >  QAction-based menu items. For example, one pushbutton will allow the user 
> >to 
> >  select a color from a color picker. So clicking that pushbutton should pop 
> >up a "menu" 
> >  that looks like this https://imagebin.ca/v/4Hi9KpUg8Vk8 where there are no 
> >menu 
> >  items like you'd normally find on a QMenu, just the color picker that the 
> >user can interact
> >  with
>
> I'm not sure about #2, but I think you should be able to implement what you 
> want by 
> creating a QMenu which has a single action. The action would need to be a 
> QWidgetAction, 
> not a regular QAction. Your QWidgetAction would provide a widget to do the 
> actual 
> color picking.  We do this in our application.

This looks promising - I had never stumbled across QWidgetAction before. 
Although now 
that you point it out, I've discovered the section of the QMenu documentation 
that I 
previously skimmed over that mentions it!

Is the code in your paintEvent() something you can share, if there's anything 
noteworthy
happening in there?

Sean



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