-------- Forwarded Message --------
Subject: Re: [Interest] [Qt3d] Textures flickering
Date: Sun, 29 Jul 2018 21:09:23 +0100
From: Sean Harmer <s...@theharmers.co.uk>
To: interest@qt-project.org
Hi Oleg,
* Change the near plane and far plane properties of the camera so you
get greater depth precision by reducing the range covered
* Use a higher bit depth depth buffer via QSurfaceFormat
* Render your scene in multiple passes using different camera z-range
for each part and clearing the depth buffer in between.
Cheers,
Sean
On 29/07/2018 21:04, Oleg Evseev wrote:
Mike, thanks.
Yes you are right. This is z-conflict.
This model is rendered fine, without flickering in another project
with disabled fragment depth writes to depth buffer.
How can I increase precision of z-buffer in qt 3d?
2018-07-29 21:28 GMT+03:00 Mike Krus <mike.k...@kdab.com
<mailto:mike.k...@kdab.com>>:
Hi
hard to say from the short video, but it looks like you may have z
fighting going on, two coinciding meshes and the lack on precision
causing this flickering…
Mike
> On 29 Jul 2018, at 14:58, Oleg Evseev <ev.m...@gmail.com
<mailto:ev.m...@gmail.com>> wrote:
>
> Hi all,
>
> When I load big models with help QSceneLoader in assimp-cpp test
example (or small models but move camera far away from object)
textures start flickering:
> https://youtu.be/5FUOWc412JE
>
> How to fix that?
> Thanks in advance for help.
>
> ---
> With regards, Oleg
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--
Mike Krus | mike.k...@kdab.com <mailto:mike.k...@kdab.com> |
Senior Software Engineer
KDAB (UK) Ltd., a KDAB Group company
Tel: UK Office +44 1625 809908 Mobile +44 7833 491941
KDAB - The Qt Experts, C++, OpenGL Experts
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