Ok, thanks Alex for the clear answer, that is a great news.
I have tried the pingpong-bluetooth example and couldn't make it work. I
tried various machines (2 Windows 10/1803, 1 Windows/1 Android, 1 Mac/1
Android, etc), I do not see any debug or strange messages but the client
never finds the server (Qt 5.11.1).
Now that I know that it should work I will dig deeper
Thanks again
Philippe.
Le 23-07-2018 17:17, Alex Blasche a écrit :
-----Original Message-----
From: Interest
<interest-bounces+alexander.blasche=qt...@qt-project.org> On
Behalf Of maitai
I have already read many posts on this topic, but I cannot understand
the
following statement in the documentation:
"Despite there not being a Win32 port yet, the WinRT backend is
automatically
used if the win32 target platform supports the required WinRT APIs.
Minimal
requirement is Windows 10 version 1507 with slightly improved service
discovery
since Windows 10 version 1607. Therefore Windows 7 and 8.x targets are
excluded."
The Win32 build will silently use WinRT-only API to enable this
feature. This works because we can assume that the relevant windows
builds have the required API. There is a runtime check that guards the
implementation.
Does it mean QBluetooth (regular) will work on Windows 10 version 1803
out of
the box?
Yes, it should.
--
Alex
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