If you want to lower the limit you can simply add a pause in the rendering thread before the swap buffer based on a timer. I don't really know how to do that with qt3d, but with qt quick there is some slot like onBeforeRendering and onAfterRendering in which you should be able to insert a FPS limiter.
In a general way you have to be really careful when doing such things because it can add some jitters in the animations if the frame-rate isn't constant due to a lack of precision of the timers or conflicts with the vsync,... 2018-03-21 17:58 GMT+01:00 Igor Mironchik <igor.mironc...@gmail.com>: > > > On 21.03.2018 19:39, Carlo Ferraresi wrote: > >> Hi, >> I also noticed that PFS seem limited to 60. >> I would like to know if there is a way to set this threshold since even >> 30 FPS are enough for my application. >> > > Agree, and I would like to have possibility to change the limit, and to > have possibility to set the limit to infinity... > > > >> Regards, >> C. >> >> >> On : mercoledì 21 marzo 2018 12:02 >> >>> A: Qt Project <interest@qt-project.org> >>> Oggetto: [Interest] Qt3D FPS limits >>> >>> Hello, >>> >>> Does Qt 3D limits FPS by 60? Or FPS is always as much as possible? >>> >>> Thank you. >>> >>> _______________________________________________ >>> Interest mailing list >>> Interest@qt-project.org >>> http://lists.qt-project.org/mailman/listinfo/interest >>> >> _______________________________________________ >> Interest mailing list >> Interest@qt-project.org >> http://lists.qt-project.org/mailman/listinfo/interest >> > > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest > -- Xavier
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