For OpenGL, you might want to take a look at Qt3D if it suit your need. Either can easily do the OpenGl part if you render to a texture and fill the widgets or item painting with it.
I for one would go Qml, since it's the new thing with more development on it, which seem more future proof. At my last job we did full fledge CAD software with Qml and 3D rendering to texture without too much problems. If you are able to check for the Vulkan, you might want to design your application with that in mind, since it might replace your OpenGL in the future. ________________________________ From: Interest <interest-bounces+godboutj=amotus...@qt-project.org> on behalf of Sylvain Pointeau <sylvain.point...@gmail.com> Sent: Wednesday, February 21, 2018 5:05:10 PM To: Qt Project Subject: [Interest] qml or qwidget hello, I use heavily opengl (3.2 minimum) for now using cocoa, but I would like switching to Qt to plan for windows. Would you recommend qtquick/qml or qwidget ? best regards, Sylvain
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