They don't really compare. Electron forces you to write the entire application in JS. With QML you only have to write the UI in it. The rest stays C++.

For desktops, you should be using Widgets anyway though. QML just doesn't integrate well. It's made for phones, not desktops. It seems like it was developed in a period of time where everybody was out of their freaking mind about desktops either dying or all of them becoming glorified tablets. But we all saw how well Windows 8.0 was received...

Desktops aren't going anywhere anytime soon. And widgets are the *perfect* framework for them. QML is nice for mobile.


On 15/02/18 03:45, Bob Hood wrote:
I'm starting to see more and more software being written in, or being ported to, Electron[1] (e.g., Skype's latest v8 update now uses Electron).  I know QML is supposed to be Qt's solution to cross-device development, so I'm wondering if anybody here has had opportunity to actually use both, and what insights they might have in terms of comparing QML's declarative design to Electron's HTML5 approach.

Full disclosure: I'm a hard-core Qt C++ developer, and I've made no secret of the fact that I'm not crazy about QML.  However, it's getting harder and harder to avoid having to be cross-device in my development, and while I know Qt Widgets can run on mobile devices, but it seems like a heavy weight and somewhat inelegant approach.  Something more designed for the task might be my only/better option.

On a related note, has anybody done a QML (e)book yet that is focused on its uses in cross-device development?  The last/only one I saw seemed to focus only using QML to create interfaces from scratch, and that just turned me off, coming from the widget-rich environment of Qt desktop.

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