They don't really compare. Electron forces you to write the entire
application in JS. With QML you only have to write the UI in it. The
rest stays C++.
For desktops, you should be using Widgets anyway though. QML just
doesn't integrate well. It's made for phones, not desktops. It seems
like it was developed in a period of time where everybody was out of
their freaking mind about desktops either dying or all of them becoming
glorified tablets. But we all saw how well Windows 8.0 was received...
Desktops aren't going anywhere anytime soon. And widgets are the
*perfect* framework for them. QML is nice for mobile.
On 15/02/18 03:45, Bob Hood wrote:
I'm starting to see more and more software being written in, or being
ported to, Electron[1] (e.g., Skype's latest v8 update now uses
Electron). I know QML is supposed to be Qt's solution to cross-device
development, so I'm wondering if anybody here has had opportunity to
actually use both, and what insights they might have in terms of
comparing QML's declarative design to Electron's HTML5 approach.
Full disclosure: I'm a hard-core Qt C++ developer, and I've made no
secret of the fact that I'm not crazy about QML. However, it's getting
harder and harder to avoid having to be cross-device in my development,
and while I know Qt Widgets can run on mobile devices, but it seems like
a heavy weight and somewhat inelegant approach. Something more designed
for the task might be my only/better option.
On a related note, has anybody done a QML (e)book yet that is focused on
its uses in cross-device development? The last/only one I saw seemed to
focus only using QML to create interfaces from scratch, and that just
turned me off, coming from the widget-rich environment of Qt desktop.
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