07.02.2018, 09:44, "maitai" <mai...@virtual-winds.org>:
> Thanks you for your replies
>
> I will decide to compile qt on iOS when I will be retired and nothing
> else to do, too much a pain with lipo and all ;)

lipo is not hard to use at all, however there should be no need to use
it when building Qt.

Fo example, configure line [1] initiates build for 4 architectures
(-arch armv7  -arch arm64  -arch i386  -arch x86_64)

See build log [2] for example (this is build configuration used for official
iOS packages).

All you need to change is to add -I and -L options to configure to specify
location of libpng headers and library. Make sure that configure summary
states "Using system libpng .... yes".
 

[1] configure -xplatform macx-ios-clang -no-sql-mysql -no-sql-psql 
-plugin-sql-sqlite -opensource -confirm-license -nomake tests -verbose -prefix 
/Users/qt/work/install -debug-and-release -static -no-icu -nomake examples

[2] 
https://testresults.qt.io/coin/api/results/qt/qtbase/1860a91eeb370b10677cb1813752739361011015/MacOSMacOS_10_12x86_64IOSIOS_ANYmultiClangqtci-macos-10.12-x86_64-8-9dffb3DebugAndRelease_DisableTests_Static/2a48a3b7dcb9652b1532a3ad14de7580b5b9b1ee/build_1517672826/log.txt.gz


-- 
Regards,
Konstantin

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