Hi,

I'm currently playing with the shadowmap example of Qt3D. When having a PlaneMesh at (0, -5, 0), a CuboidMesh (width=height=depth=1) above the PlaneMesh at (0, -4, 0), and a directional light source at (0, 30, 0) no shadow is visible on the plane. Because the CuboidMesh is above the plane I would expect a shadow to be cast on the PlaneMesh. Adding a small change in position of the light say (0.001, 30, 0) procduces a shadow on the PlaneMesh.

Do I miss something important?


Cheers Volker

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