I'm new to WebGl and three.js. I have a QML based application that has 
approximately 400 2D text labels that need to be updated at 20 fps. I have 
looked at THREE.TextGeometry, but it seems like it is too inefficient to use 
and the text is only set in the constructor which makes it static (instead of 
dynamic which is my use case). I know QML has Canvas 2D, but I've found it 
inefficient when trying to implement things like text outlining. One avenue 
that I can think of pursuing is using Qt Quick items as a texture source for Qt 
Canvas3D textures (via Canvas3DTextureProvider), but I don't know how efficient 
that may be.  Another ideas is to use Qt's 2D Canvas to render off screen, but 
I don't know how to import that into a texture so it can be rendered via 
Canvas3D.


Can you please give me some direction here? Should I drop the use of three.js?


Thanks

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