> On Jan 29, 2018, at 5:15 PM, Christian Gagneraud <chg...@gmail.com> wrote:
> 
> On 30/01/2018 6:56 AM, David M. Cotter wrote:
>>> You can just use this:
>>> 
>>>  http://mxe.cc
>> hmm
>> this appears to allow you to develop on MacOS X
>> are you saying that this lets you cross-compille to Windows?
>> ie: build on MacOS the actual windows binary?
>> but i don’t expect it can debug windows (remotely) from the mac. :(
>> sigh.  I remember CodeWarrior, which WAS in fact “The Holy Grail”.
> 
> CodeWarrior UI was (is still?) pretty bad, not to say crappy... And is 
> targeting embedded devices AFAIR. I much prefer QtCreator for Qt/C++ dev.

what i remember is that i could compile for windows *on my mac*, have it launch 
the windows binary on a remote windows box (or VM), and i could debug it 
remotely, on my mac, using the codewarrior debugger.  it was heaven.

it could gracefully debug things like window activations too, since the 
debugger was remote (ie: the debugger UI didn’t interfere with debugging the 
target app UI)

the debugger (and IDE) UI was great for my purposes, it “just worked”, without 
all the issues that xcode has.  didn’t seem bad to me at least. i wasn’t doing 
embedded devices, so i don’t know about that.

*sigh*
the goold old days.  like MacOS 10.6.
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