Hello,
What is proper way to delete QEntity in Qt 3D? Let's say I have one root
entity and a set of children. At one point of time I want to delete one
child. I just do deleteLater() or simple delete.
But application sometimes crashes with:
1 Qt3DCore::QBackendNode::peerId qbackendnode.cpp 170 0x7ffff7e67a28
2 Qt3DRender::Render::GraphicsContext::loadShader graphicscontext.cpp
508 0x7ffff7bd276e
3 Qt3DRender::Render::Renderer::updateGLResources renderer.cpp
1098 0x7ffff7b1ac74
4 Qt3DRender::Render::Renderer::doRender renderer.cpp 614
0x7ffff7b1c63e
5 Qt3DRender::Render::Renderer::render renderer.cpp 553
0x7ffff7b1365b
6 Qt3DRender::Render::RenderThread::run renderthread.cpp 86
0x7ffff7b132f4
7 QThreadPrivate::start qthread_unix.cpp 376 0x7ffff6911cbf
8 start_thread pthread_create.c 333 0x7ffff58366ba
9 clone clone.S 109 0x7ffff5cdd3dd
Have to say that I receive "No shader program found for DNA" in console
output.
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