Hi David, I logged this bug here: https://bugreports.qt.io/browse/QTBUG-64964 Feel free to comment on it to include your findings, and upvote so it actually gets addressed :)
Cheers, Gil On 2017-12-18, 5:56 AM, "Interest on behalf of david crémoux" <interest-bounces+qt=tastytech...@qt-project.org on behalf of da...@adeko.com> wrote: On 18.12.2017 13:44, Konstantin Tokarev wrote: > > > 18.12.2017, 09:05, "david crémoux" <da...@adeko.com>: >> Hello, >> >> I have a crash when forcing to use opengl es on desktop for 5.10.0 >> version (via: QApplication::setAttribute(Qt::AA_UseOpenGLES)). >> It comes from QT3D_UNIFORM_TYPE_IMPL (graphicscontext_p.h:366), >> m_rawByteSize is set to 0. >> >> Looking at the sources it seems that m_rawByteSize is never initialized >> for opengl es 2.0 (for other api, it is correctly initialized in >> programUniformsAndLocations). >> >> Or am I doing something wrong? > > Documentation says: "Forces the usage of OpenGL ES 2.0 or higher on > platforms that use dynamic loading of the OpenGL implementation" > > AFAIK dynamic loading is used only on Windows with `-opengl dynamic` > configuration. > > What platfrom are you using? I'm using windows 10 with Qt 5.10 64 bits as precompiled dynamic libraries (the ones that come with maintenance tool). I traced from where the crash is coming from using sources. GraphicsHelperES2 is used during runtime to compile shaders so I expect OpenGL ES 2.0 (i.e.: angle) is indeed used. >> >> regards, >> david >> >> _______________________________________________ >> Interest mailing list >> Interest@qt-project.org >> http://lists.qt-project.org/mailman/listinfo/interest > _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest
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