This is the only place I found on the Internet that Igor sent me. https://github.com/igormironchik/3Dtree
Thank Igor. Strange to note. It only works in his program in Kubuntu. When I try it, using his program with Android, or mine, in Kubuntu or Android, I get this message, which repeats over and over again: [Qt3DRender::GLTexture] No QTextureImageData generated from functor yet, texture will be invalid for this frame. There a fixed bug In Qt's bug list that shows that this message has been fixed. So obviously, I don't understand what I'm doing wrong or it's a real bug. So I'm asking once more. Has anyone figured out how to properly use QSkyboxEntity? Any input would be appreciated. Thanks pQSkyboxEntity = new Qt3DExtras::QSkyboxEntity(pQEntity ); pQSkyboxEntity->setBaseName(:/media/Skyboxes/skybox); pQSkyboxEntity->setExtension("tga"); const float baseScale = 0.1f; Qt3DCore::QTransform * skyTransform = new Qt3DCore::QTransform( ); skyTransform->setTranslation( QVector3D( 0.0f, baseScale / 8.0f - 0.001f, 0.0f ) ); skyTransform->setScale3D( QVector3D( baseScale, baseScale / 4.0f, baseScale ) ); pQSkyboxEntity->addComponent( skyTransform ); }
_______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest