On 2017-10-02 14:23, stephan.ebel...@hs-anhalt.de wrote:

Dear Qt-list-members,


i got the following problem with Qt and i hope that you can help me:


When I write raw network bytes to a QDataStream object repeatedly, the QDataStream never increases the write position of the underlying QByteArray.

Here's the code:

|QByteArray recvBuf; int bytePosition = 0; void init( ){ recvBuf = QByteArray( 240 * 10, Qt::Uninitiliazed ); } void receiveAppend( ){ QByteArray buffer( 240, Qt::Uninitialized ); QDataStream datastream( recvBuf, QIODevice::WriteOnly ); datastream.setByteOrder( QDataStream::LittleEndian ); if( udpSocket->readDataGram( buffer.data(), buffer.size(), &ip, &port ){ datastream.device().seek( bytePosition ); datastream.writeRawData( buffer.data(), buffer.size() ); bytePosition += 240; } } |

Why is this happening?

The code works fine on Linux Mint 18 64Bit. But it's not working on Windows 10 64Bit. I'm using Qt Creator 4.3.1 with Qt 5.9.1.



Maybe a stupid question, but you're sure you're receiving the same 240 network bytes in Win10 as you do in Mint? If you do a trace printout of the buffer.size() in receiveAppend(), is it the same in both systems?
Maybe Win10's firewall is messing the program...

Rgrds Henry

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