Thanks Guiseppe,
I try to come up with a solution based on your and Sean's answer.
Cheers Volker
Am 30/08/2017 um 11:29 schrieb Giuseppe D'Angelo:
Il 30/08/2017 10:07, Volker Enderlein ha scritto:
Entity {
id: root
property Transform frame: Transform {}
property Material mat: PhongMaterial { diffuse: Qt.rgba(0.8, 0.8,
0.8, 1.0) }
...
}
Later I try to update the Transform and Material from C++. But I cannot
set the properties via qmlEntity->setProperty("Transform",
QVariant(Qt3DCore::QTransform)); because QTransform is not usable as
metatype.
The type of the property is QTransform*, not QTransform -- pass a
pointer to your QTransform object to setProperty. (Also, the name of
the property is "frame", not "Transform".)
IOW:
Qt3DCore::QTransform *t = ...;
entity->setProperty("frame", t);
How would I do that, or should I use an entirely different approach?
Another approach is exposing the QTransform to the QML engine (for
instance via engine->setContextProperty("_myTransform", t)), then
using _myTransform in QML:
Entity {
components: [ _myTransform, ... ]
}
Hope this helps,
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