Hello. Is there a way to perform opengl-based occlusion queries in Qt3D? In a previous discussion on this mailing list, Dr Sean Harmer mentioned the possibility to define some sort of custom plugins for the renderer. Such plugins could be a solution to this and many other problems if they allow to inject custom OpenGL calls in the rendering process. Is such feature already available in 5.9 or will be shipped with 5.10?
Thanks in advance for the help! Regards Andrea
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