Hi, I was wondering between the difference between QOpenGLWindow and QOpenGLWidget. I read that "OpenGLWindow renders directly to the given window, while QOpenGLWidget renders to offscreen buffer that is then rendered to the widget"
I have to do some rendering to the framebuffer, as that is necessary for displaying in Oculus Rift. However, it seems unable to do so in our software which is built upon QOpenGLWindow. Is it possible to render to a framebuffer using QOpenGLWindow? or should I use QOpenGLWidget? Thank you.
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