Hi all,
I'd like to add touch controls for a Scene3D on android because the FirstPersonCameraController needs a keyboard.
I tried to lay a MultiTouchPointArea over the Scene3D but this prevents me from touching entitiys (objectPicker doesn't register touches anymore).
Does someone know how to fix this or got a better approach?
Scene3D {
id: scene;
anchors.fill: parent; // parent => ApplicationWindowaspects: ["logic", "input"];entity: controller.entity(); // rootEntity with some 3D-Objects}MultiPointTouchArea{anchors.fill: scene;minimumTouchPoints: 2;touchPoints: [TouchPoint{id: p1;},TouchPoint{id: p2;}]onPressed: console.log("touch");mouseEnabled: false; // doesn't work with true neither}Regards,Max
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