Hi, Take a look on qt3d\tests\manual\assimp example, from there you will understand how to find specific entities or components of scene loader tree.
--- With regards, Oleg 2017-07-11 12:32 GMT+03:00 <d...@john-online.info>: > > > Hi > > I use QT5.8 C++ API. > I know how to create and display models with vertex and index buffers. > How can I access data of a model loaded with Sceneloader() ? > I.e. I load an arbitrary model and afterwards want to read out the > vertices, indices, materials etc. in order to > process this information. > > Issue: > When I create my own models via my own buffers I have a hierarchy of > entities & components which shows my creations (material/color, > transformation, vertices, indices, textures) > > Howevr, when I load an object like .obj or .ply, I always only see the url > referrer to the source. > There is no entity tree other than the single child with the url apart > from a trivial root node. > Is this intended or a bug? Can this be related to the OS/VM? (hardly > imaginable though) > > > => How can I access the actual object data? > > > > Codewise i do the following: > > m_meshEntity = new Qt3DCore::QEntity(); > m_rootEntity = new Qt3DCore::QEntity(); > > Qt3DRender::QSceneLoader *loader = new > Qt3DRender::QSceneLoader(m_meshEntity); > > QString fileName = "../3dModels/someModel.obj"; > QUrl url = QUrl::fromLocalFile(fileName); > > QObject::connect(loader, &Qt3DRender::QSceneLoader::sta > tusChanged, > this, > [](Qt3DRender::QSceneLoader::Status > s){ qDebug() << s; return false;}); > > > loader->setSource(url); > > m_meshEntity->addComponent(loader); > > m_meshEntity->setParent(m_rootEntity); > view->setRootEntity(m_rootEntity); > view->show(); > > Then, m_meshEntity/m_rootEntity are trivial as described above. Its > visible in the 3d window (view) but trivial from the "programmatical" > content. > > > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest >
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