Hi,
I have the following code:
_textureNode->setTexture(_window->createTextureFromImage(...)));
I want to delete the current texture before creating a new one. I having a leak
here and I suspect that’s because I’m creating a new texture without deleting
the previous
I have tried to do the following:
QSGTexture *t = _textureNode->texture();
if (t) {
_textureNode->setTexture(0);
delete t;
}
and then
_textureNode->setTexture(_window->createTextureFromImage(...)));
But it crashed….
Any ideas?
Thanks!
Regards,
Nuno
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