@Jason 


Thanks to work on this tests for QML UI. It's always a good think that someone 
is volunteer to improve tests and stability of Qt. Thanks very much ! 


@Nishant Parashar 


Don't be rude with Qt Company. Maybe they're just following the opinion of lot 
of Qt devs who think QtWidgets is not perfect and we need a new API and render 
engine for modern GPU and new supported devices (mobiles, embedded platforms). 
It's a bigger challenge to maintains a complex architecture like QtQuick 
(scenegraph, multithreaded, GPU optimized, etc) comparing to QtWidgets, but 
with the support of all Qt users, I think they will do a good job. 


Thanks Qt dev team ! 



----- Mail original -----


De: "Nishant Parashar" <[email protected]> 
À: "Jason H" <[email protected]> 
Cc: "interestqt-project.org" <[email protected]> 
Envoyé: Vendredi 23 Juin 2017 17:42:40 
Objet: Re: [Interest] QML disappointments 


Qt company belive that qml is the best thing that happened to qt. So many years 
have passed and we still see this. 


Reminds me of Nokia, they kept saying windows phone will succeed. Too late. 


Problem is that unlike windows phone Qt has no serious compitition (well 
wxwidgets is not that level). So Qt can live longer. 


I miss QWidget. 






On 23-Jun-2017 8:52 PM, "Jason H" < [email protected] > wrote: 

<blockquote>
So I've been using Qt for years (2004) and I like a lot about it. 

But QML continually disappoints. I just don't remember all these rendering 
issues on QWidgets. They Just Worked (tm). But QML fails to render reliably on 
all platforms. Whether it's mipmap on iOS, SVG scaling on Android... QtQuick 
Controls 2 was supposed to be good, but things don't even look right on the 
provided styles. I like that I can quickly throw an app together, but the lack 
consistency is between platforms and even themes on the _SAME_ platform is 
rather distressing. 

Someone needs to go through and check that a given QML file renders the 
appropriately on all styles on all platforms. Capture the window to an image 
and pixel compare the images for the same style (Universal) on different 
platforms. 

Or better yet, have some way to preview multiple platforms in a preview. I 
don't know if you can assign a host box to render the platforms, but something 
that submits the QML to a render farm and send screenshots back would be fine. 
Have the host send events to the other QML and check behavior too. 



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</blockquote>

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