Sean or Paul,

Could you please explain aspects related to mirrored textures
https://bugreports.qt.io/browse/QTBUG-54881

I didn't understand why when building against qt-5.8 I don't need to mirror
textures image and SceneLoader load 3d models fine, but in qt-5.9 (like in
qt-5.7 before) I need to mirror them, or they're shown flipped for loaded
3d objects. I though working with those issues was done before qt-5.8 rc
and qt-5.9 shouldn't differ from 5.8 in this aspect.

Thanks in advance!

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With regards, Oleg
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