Hi, I'm looking for solution to get smooth orbit camera in qt3d. That is for example when I need to change angle of observe it doesn't translate camera immediately, but with some delay, just like in games: when vehicle turn camera follow it with delay.
Does it make sense to use newest Qt3D animation framework (not yet immersed in the study how to use it), or it would be overkill for that task and it would be better to write special camera controller based on QOrbitCameraController with custom logic for frameAction onTriggered handling? Maybe there are some relative examples with ready-to-use math? Will be much appreciate for links. Thanks for advices! -- With best regards, Oleg.
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