Hello,

Let's say I have two vectors - N (normal vector to plane P1) and M (normal vector to plane P2).

How to calculate x, y, z axis rotations angles for plane P2 to make plane P2 parallel to P1?

How to calculate x, y, z axis rotations angles for plane P2 to rotate it around vector N?

Thank you.

And what is the measurement of angle in rotationX() of Qt3DCore::QTransform?

I need to calculate angles in this units.

_______________________________________________
Interest mailing list
Interest@qt-project.org
http://lists.qt-project.org/mailman/listinfo/interest

Reply via email to