Hello,
Let's say I have two vectors - N (normal vector to plane P1) and M
(normal vector to plane P2).
How to calculate x, y, z axis rotations angles for plane P2 to make
plane P2 parallel to P1?
How to calculate x, y, z axis rotations angles for plane P2 to rotate it
around vector N?
Thank you.
And what is the measurement of angle in rotationX() of Qt3DCore::QTransform?
I need to calculate angles in this units.
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