Hi,

Thank you.

In QPlainGeometry I found that they use position, texture coordinate, normal and tangent to describe vertex data.

So my question is - why they need tangent, and why tangent defined with 4 floats?

//tangent

*fptr++=1.0f;

*fptr++=0.0f;

*fptr++=0.0f;

*fptr++=1.0f;


04.04.2017 11:05, Oleg Evseev пишет:
Hi, Igor

Take a look on this examples in qt3d/tests/manual folder:

custom-mesh-cpp
custom-mesh-qml
custom-mesh-update-data-cpp
custom-mesh-update-data-qml

I think they are exactly what you need.

With regards, Oleg.

2017-04-04 11:01 GMT+03:00 Igor Mironchik <igor.mironc...@gmail.com <mailto:igor.mironc...@gmail.com>>:

    Hello,

    Did anybody see any very simple example of Qt3D geometry creation.
    Let it be a simple plain ellipse. Can anybody explain in a few
    words what should be done to generate such geometry in 3D.

    Thank you.

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