Hello:

I am still hoping for some insight.

What does it take to efficiently draw a good looking, anti-aliased line?
Do I have to buy in to the use of OpenGL?
I am just drawing lines.

Thanks.

Bill
(The man who *is* who he appears to be.
 Apparently that is not as easy as you might think.)


On 03/16/2017 08:15 AM, william.croc...@analog.com wrote:
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Hello:

I am slowly porting my app forward from Qt 4.8.6

With 4.8.6, it is my observation that simple line drawings,
as made by a QPainter and with Antialiasing enabled in render hints,
are implemented in software which makes them quite slow.

What can I look forward to if I port my app to 5.X (5.7)
Is there an option for hardware acceleration
of AA line drawing and how would I enable it.

I develop on RedHat Enterprise Linux 6.8

Thanks.

Bill
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