Hi Guenter, thanks for the reply, and the sample code. I’ll check it out - I bet having a very simple widget that only calls painter.drawText like yours will help. I can’t go all the way to a single widget, unfortunately, but avoiding all the ‘fancy’ parts of QLabel is a good idea.
—Matt > On Feb 21, 2017, at 06:36, Guenter Schwann <guenterli...@schwann.at> wrote: > > On Mittwoch, 15. Februar 2017 17:28:22 CET Gibbs, Matt wrote: >> Hi All, >> >> I’m working on a Qt-based project to display rapidly updating information >> from a control system. I want to display hundreds of signals, each >> updating at about 10 Hz. As a performance test, I’ve thrown 500 Labels in >> a grid layout, and fire a timer every 100 ms which calls setText on each >> label. This ends up being surprisingly CPU-intensive: on reasonably modern >> hardware (2012 MacBook Pro), I use 70% of one CPU. This doesn’t leave me >> much overhead to do anything else. > > I get about 25% CPU usage on my 2.5GHz Linux Notebook. > And when I use a single custom widget to draw all texts in a single > paintEvent, CPU usage drops to about 15%. > > https://gitlab.com/gschwann/WidgetsPerformance > > -- > Günter Schwann | Freelancing Software Engineer | Qt Expert > Partner Consultant of Viking Software > guen...@vikingsoft.eu > > _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest