Il 21/12/2016 16:00, Andy ha scritto: > In what situations should I expect QOpenGLContext::currentContext() to > return a nullptr? I thought with the fallback/ANGLE stuff I could always > expect at least the ANGLE stuff to kick in - as in the second example.
Well, the situation is far more complex, and there's no "ANGLE fallback". Read the docs on Windows and its "dynamic GL" support to better understand the role of ANGLE in all of this. Besides, ANGLE only provides OpenGL ES 2 (3?), so it cannot possibly provide a (Desktop) OpenGL 3.3 context. HTH, -- Giuseppe D'Angelo | giuseppe.dang...@kdab.com | Senior Software Engineer KDAB (UK) Ltd., a KDAB Group company | Tel: UK +44-1625-809908 KDAB - Qt, C++ and OpenGL Experts
smime.p7s
Description: Firma crittografica S/MIME
_______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest