Hi, The documentation of QPainterPathStroker's curve threshold says: ---------------------------------------------------------------- Specifies the curve flattening threshold, controlling the granularity with which the generated outlines' curve is drawn.
The default threshold is a well adjusted value (0.25), and normally you should not need to modify it. However, you can make the curve's appearance smoother by decreasing its value. ---------------------------------------------------------------- However i have noticed that when used in a graphics scene with objects of small size, the default threshold value is obviously too big, eg a circle becomes a square! As the doc states that "normally you should not need to modify it", i was reluctant to change it, but then I realised that maybe this default value is actually well adjusted in the context of QWidget, where the unit of measure is "pixel". In a QGraphicsScene the unit is arbitrary. If I'm right, there could be potentially a problem as well if the scene object is too big, eg, a circle will be rendered as a regular polygon with thousands of edges. So it all boil down to find the correct threshold so that both small and big (in scene coordinates) will be rendered in the view (pixel coordinates), using say 26 edges polygon (icosikaihexagon [1][2] ;)) Could anyone shed a bit of light on what "well adjusted" mean and how to actually adjust it to s specific use case? Is this threshold actually expressed in a pixel-related unit of measure? Is it a ratio of something (0.0 to 1.0) ? Thanks, Chris [1] https://www.voltage.com/math-2/approximating-a-circle-with-a-polygon/ [2] http://mathforum.org/dr.math/faq/faq.polygon.names.html _______________________________________________ Interest mailing list Interest@qt-project.org http://lists.qt-project.org/mailman/listinfo/interest