Sweet! Sounds interesting. I want to play around with combining QtLocation (QML Map item), DEMs, and Qt3D to do some simple terrain modeling.
On Mon, Dec 5, 2016 at 1:59 PM Sean Harmer <s...@theharmers.co.uk> wrote: > Hi, > > On 05/12/2016 18:54, Philip Schuchardt wrote: > > I want to render QML to an OpenGL texture through a framebuffer and then > > share that texture with Qt3D. > > there is a working WIP progress implementation of this on gerrit at: > > > https://codereview.qt-project.org/#/q/status:open+project:qt/qt3d+branch:wip/qtquickintegration,n,z > > > > Rendering to a framebuffer is fairly > > straight forward with a > > QQuickRenderControl. > > Yes. The trickier part is mapping events from 3D space through to the > QtQuick scene. > > > A good example of it is > > in https://doc.qt.io/qt-5/qtquick-rendercontrol-example.html. Is there > > any way to share OpenGL textures between an OpenGL context that I > > control and the OpenGL context that qt3d controls? Also, does qt3d use a > > sperate OpenGL context than QML scene graph (onscreen)? > > It depends :) If you have Qt Quick in charge and are embedding Qt 3D > into Qt Quick scene using a Scene3D item, then Qt 3D uses the same GL > context as Qt Quick. > > If Qt 3D is in charge it uses it's own context. > > With the above series of patches, we use the Qt 3D context to render Qt > Quick using QQuickRenderControl as you mention. > > We're hoping to get this into Qt 5.9 but in the meantime you can > cherry-pick those changes to give it a test. > > Cheers, > > Sean > > > -- > > Phi|ip > > > > > > _______________________________________________ > > Interest mailing list > > Interest@qt-project.org > > http://lists.qt-project.org/mailman/listinfo/interest > > > _______________________________________________ > Interest mailing list > Interest@qt-project.org > http://lists.qt-project.org/mailman/listinfo/interest > -- Phi|ip
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