Hi, I'm working on a CAD like application and we want to replace the old graphics library with Qt3D. An important feature is for the user to be able to create images of the 3D scene. When generating images, the user must be able to select background, select which overlay items should be included, resolution, etc. So the generated image will not be a direct dump of what is on screen.
In Qt3D there is QRenderCapture, however it only captures the contents of the framebuffer and returns it as a QImage. Is it possible to temporarily modify the scene during the capture and then restore it afterwards (in the slot connected to QRenderCaptureReply::completeChanged)? Is it possible to switch surface in the framegraph so that the scene is rendered into an offscreen surface with the requested resolution during the capture? Or is there any other way I can force it to render with a different resolution than the window size? Thanks, Harald
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