Has anyone come up with a way of sorting transparencies using C++ yet? In
OpenGL I could sort my object array paint sequence with front
transparencies last when mouse click was released. In Qt3d all objects have
to be recreated using that order on mouse release. That's difficult to do.
Too many problems to use it yet?
_______________________________________________
Interest mailing list
Interest@qt-project.org
http://lists.qt-project.org/mailman/listinfo/interest

Reply via email to